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Client: |
Developer and publisher of video games |
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Employees: |
8,000 |
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Program objective:
- Implement systems and processes that improve development efficiency and game quality.
- Projects
- Project Management (MS Project & Project Server)
- Digital Source Code (Alienbrain)
- Digital Asset Management (TEAMS)
- Defect Management (DevTrack)
The program goals were achieved through:
- Constant communication and interaction with internationally dispersed stakeholders. (Frequent travel.)
- Creation of Worldwide Project Management Council and Worldwide QA Council to promote the identification and adoption of best practises across the company.
- Development of project management courses in conjunction with EA University.
- Securing agreement from senior executives across the company to standardize on testing systems and processes.
Key accomplishments:
- Helped raise project management standards throughout the company.
- Through the implementation of the global defect management system led the company to establish common practices and systems, which enabled game testing to be distributed across the company, significantly reducing costs and enhancing flexibility.
- Helped drive production efficiencies by implementing configuration management systems for digital assets.
- Improved productivity and reduced costs by enabling reuse of existing assets through deployment of digital asset management (DAM) solution.